Aquaman · S1 · E19
The Trio of Terror
Three of Aquaman's greatest foes join forces to defeat him. The Brain asks Black Manta and Queen Vassa to combine their genius and simultaneously attack Aquaman and Atlantis.
About this episode
Three of Aquaman's greatest foes join forces to defeat him. The Brain asks Black Manta and Queen Vassa to combine their genius and simultaneously attack Aquaman and Atlantis.
Season 1

1Menace of the Black Manta
6 minSep 9, 1967
Black Manta and his Manta Men hatch a plot against the King of the Seven Seas.

2The Rampaging Reptile Men
6 minSep 9, 1967
The Reptile Men attack a hydropower station taking Aqualad hostage. Aquaman is trapped in a cave so it's up to Storm to try and save the day.

3The Return of Nepto
6 minSep 16, 1967
A major storm causes Nepto and his Viking crew to wake up from their deep sleep. They devise a plan to overthrow Atlantis and make Nepto the new king. Aquaman and Aqualad team up to try and stop them.

4The Fiery Invaders
6 minSep 16, 1967
Aliens invade Earth to try and take over the planet. They set the world's oceans on fire and make a direct attack upon Atlantis. Aquaman calls in his fish friends to try and help ward off the attacks and put out the fires.

5The Sea Raiders
6 minSep 23, 1967
Aliens bring their ship to Earth's oceans to grab creatures for their collection. Aquaman and Aqualad rush to the rescue when Tusky is captured.

6War of the Water Worlds
6 minSep 23, 1967
Mera and her walrus companion Tusky discover a beautiful flower growing out of some silver sand. The flower kidnaps Mera to a water world beneath the regular ocean. Tusky gets Aquaman and Aqualad and they discover that Mera has been kidnapped by the evil Slath. Can they save mera before it's too late?

7The Volcanic Monster
6 minSep 30, 1967
The explosion of an underwater volcano creates a giant monster that threatens the safety of the Earth. Aquaman tries to find the location of the monster's underwater lair so he can put a stop to him once and for all.

8The Crimson Monster From The Pink Pool
6 minSep 30, 1967
An inter-dimensional pool of poisonous pink liquid appears on the floor of the ocean. Through it, a monster appears with its sights set on Atlantis. Aquaman and Aqualad must work quickly to protect their home.

9The Ice Dragon
6 minOct 7, 1967
A dragon that, instead of breathing fire, has the ability to freeze anything in its path is causing the normally warm waters to become cold. Aquaman and Aqualad, with the help of Tusky, do battle with the dragon and eventually trick it into sealing itself into an iceberg.

10The Deadly Drillers
6 minOct 7, 1967
Tremors and quakes are causing havoc in the sea. Aqualad is in the area and Aquaman goes to investigate. Turns out that diamond drills controlled by the Molemen, a race of mutants, are causing the problems. Aquaman is captured by the Molemen while Aqualad goes to warn Atlantis and learns of an invasion plan. Can Aquaman save himself and Atlantis?

11Vassa, Queen of the Mermen
6 minOct 14, 1967
Queen Vassa brings her army of mechanical replica whales to take over Aquaman's home world. She captures Mera and threatens to destroy Atlantis. Will Aquaman be able to save his friend Mera and Atlantis?

12The Microscopic Monsters
6 minOct 14, 1967
Black Manta returns to steal Aquaman's latest invention, a growth ray that increases the size of microscopic sea life that he will then use to take over Atlantis.

13The Onslaught of the Octomen
6 minOct 21, 1967
Aqualad finds a city built by a super scientific race. The race turns out to be The Octomen. Aqualad and Tusky are kidnapped by them to lure Aquaman into a trap and find out how he communicates with the sea creatures. While saving Aqualad, Aquaman is captured and forced to reveal how he uses his powers. This gives him an opportunity to call his undersea friends for help. At this moment the trap, an electric octo-giant, is unleashed. Aquaman and Aqualad are forced to find a way of destroying the creature.

14Treacherous Is the Torpedoman
6 minOct 21, 1967
Tusky discovers an old shipwreck and brings it to the attention of Aquaman and Aqualad. When they arrive at the ship they discover that it has been the hideout for the Torpedoman since his last encounter with Aquaman.

15The Satanic Saturnians
6 minOct 28, 1967
Aquaman goes to investigate strange rising tides and a strong new ocean current. He discovers that there are icebergs that have moved too far South and are melting fast making the water levels rise. He sets off to the North Pole to see if the icecaps are melting.

16The Brain, the Brave, and the Bold
6 minOct 28, 1967
The domed city of Atlantis is attacked by The Brain, who uses sonic brain waves. Aquaman and Aqualad go to investigate and intercept a missile attack with the help of their fish friends. However, after the sonic brain waves are activated, Aquaman no longer has control over the fish, giving The Brain the perfect opportunity to attack Aquaman.

17Where Lurks the Fisherman
6 minNov 4, 1967
The Fisherman uses his crab-shaped craft to first set a trap for Aquaman and then to lead an assault on Atlantis.

18Mephisto's Marine Marauders
6 minNov 4, 1967

19The Trio of Terror
6 minNov 11, 1967Now viewing
Three of Aquaman's greatest foes join forces to defeat him. The Brain asks Black Manta and Queen Vassa to combine their genius and simultaneously attack Aquaman and Atlantis.

20The Torp, The Magneto, and The Claw
6 minNov 11, 1967

21Goliaths Of The Deep Sea Gorge
6 minNov 18, 1967

22The Sinister Sea Scamp
6 minNov 18, 1967

23The Devil Fish
6 minNov 25, 1967

24The Sea Scavengers
6 minNov 25, 1967

25In Captain ‘Cuda's Clutches
6 minDec 2, 1967

26The Mirror Man From Planet Imago
6 minDec 2, 1967

27The Sea Sorcerer
6 minDec 9, 1967

28The Sea Snares Of Captain Sly
6 minDec 9, 1967

29The Undersea Trojan Horse
6 minDec 16, 1967

30The Vicious Villainy Of Vassa
6 minDec 16, 1967

31Programmed For Destruction
6 minDec 23, 1967

32The War Of The Quatix And The Bimphabs
6 minDec 23, 1967

33The Stickmen Of Stygia
6 minDec 30, 1967

34Three Wishes To Trouble
6 minDec 30, 1967

35The Silver Sphere
6 minJan 6, 1968

36To Catch A Fisherman
6 minJan 6, 1968
