Rendering Translucent Materials
This animation demonstrates a new practical model for rendering translucent materials. Translucent materials, such as marble, milk and skin have a soft and smooth appearance that cannot be simulated with standard lighting models. We illustrate the importance of correctly rendering translucency, and show how this can be used to eliminate the traditional hard computer graphics look.Our model is described in detail in the SIGGRAPH '2001 paper: ''A Practical Model for Subsurface Light Transport''.
Why this is free to watch
Rendering Translucent Materials (2001) is hosted by the Internet Archive as a public-domain or openly licensed work, which means its copyright has expired, lapsed, or was released by the rights holder. No signup, no payment and no advertising interrupts playback. Nitrate streams the file directly from the Archive and hosts no video itself.
- Director
- Henrik Wann Jensen
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